If Not What They Seem is installed, the wendigo will use the deer mask from that mod.After dusk, vampires will awake from their slumber and hunt again.Before dawn, vampires will seek a building to sleep in.Spooks can be made vulnerable to certain ammo types.Custom automatic shotgun (based on Promet).Custom machine-pistols (based on P07 and.Mission generator module (Kill, Purge, Recover, Investigate, Destroy Idol, Rescue).Population modules (spook, anomaly, man, ambient spooks/anomalies).Anomalies (Zapper, Leech, Launchpad and Trapdoor).Special attacks and sound effects for each spook.Varied AI behaviour: Idle, Hunt, Lurk, Sleep, Stalk and Flee.Playable Wendigos, Vampires, Rakes, 411s and Snatchers.Wendigo, Vampire, Shadowman, Hatman, Rake, Mindflayer (based on the "controller" from STALKER), 411 (based on Missing 411), Abomination, Snatcher, Thrall, Crazy and Cursed Idol.Not what they seem by monk1junk1 (makes the Wendigo look better)ĭevourer's Necrophage Mutants (more horror units) There is a readme and a demo mission in the mod folder. Includes population modules, a mission-generator module and silver ammunition for fighting spooks. This mod adds a variety of highly-configurable AI spooks (12 types) and anomalies (4 types) to Arma 3.
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